[BytexTest]The Solus Project
12.04.2016 Testing games

“The Solus Project” – Alien Patient

Name: The Solus Project
Platform: Microsoft Windows, Xbox One
Genre: survival
Developer: Hourences, Grip Games
Publisher: Teotl Studios
Early Access: February 18, 2016
Release date: May 2016
Game engine: Unreal Engine 4
Game mode: singleplayer
Official website: http://www.thesolusproject.com/


In 2115 scientists discovered a wandering star, approaching the Earth and threatening the Solar System to destroy it. Humanity has nowhere to retreat now. People managed to build scouting ships from remaining resources and set expeditions in search of a new home. 15 years later, the first spaceship crashed when approaching the planet Gliese-6143-C. The only survivor made an emergency landing in a lifeboat. This is the beggining of his journey in the unknown world.

“The Solus Project” – is a survival game made by GRIP Digital studio. The player is about to reveal the history of the planet and, what’s most important, to survive. Ground locations are sandbox where players are free to do almost everything they want. As long as they don’t forget about their biggest enemy – the weather. Ancient underground constructions and tombs are searched in a more linear way, which helps the player to discover planet’s secrets.

The developers promised us more than 9 hours of general gameplay, complete freedom of exporation and a great amount of quests by the release date. We can have a few episodes, partial VR support and good optimization by the time of early access.

Our independent testing will show if system requirements correspond to the announced ones, FPS on different configurations or some obvious visual and sound problems existing in current game condition.

Conditions of testing

  • PC’s: 6
  • Testers: 5
  • Total time of testing: 40 hours
  • Performance test: 5-minute game session

Performance. Minimal wage

Minimum system requirements

OS: Windows 7 64 bit and newer
Processor: Dual Core 2GHZ+
Graphics: GeForce 460 or equivalent and higher strongly
Memory: 4 GB RAM
Intel + Nvidia based
OS: Windows 7 64 bit
Processor: Intel(R) Core(TM)2 Duo CPU E6750 @ 2.66GHz (2 CPUs), ~2.7GHz
Graphics: NVIDIA GeForce GTX 750
Memory: 4 GB RAM

Intel + AMD based
OS: Windows 7 64 bit
Processor: Intel(R) Core(TM)2 Duo CPU E7400 @ 2.8GHz (2 CPUs), ~2.8GHz
Graphics: AMD Radeon R7 260X Series
Memory: 4 GB RAM

After analyzing all FPS data on testing platforms we can be sure that the suggested minimum system requirements correspond to the real ones.

The weakest point of these minimum system requirements is the CPU: it was occupied on 100% though the test bed system clock was 30% higher than the system clock that was recommended by the developers. The GPU wasn’t fully occupied.

AMD videocards are in a weaker position. Even though R7 260X is more effective than GTX 750, FPS would drop down to 21 on max settings, which didn’t happen with GTX 750.

We were also surprised by the behavior of NVIDIA videoadapter on ultra-settings and low resolutions (1280×720). FPS level was not only lower comparing to AMD videoadapter but even to NVIDIA on higher resolutions.

FPS on minimum system requirements

[spoiler title=”Performance diagrams”]


Performance. Houston, we have a problem!

Recommended system requirements

OS: Windows 7 64 bit and newer
Processor: Quad Core 2GHZ+
Graphics: GeForce 760 or equivalent and higher
Memory: 8 GB RAM
Intel + NVIDIA based
OS: Windows 10 64 bit
Processor: Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
Graphics: NVIDIA GeForce GTX 760
Memory 8 GB RAM

AMD + AMD based
OS: Windows 10 64 bit
Processor: AMD FX(tm)-6350 Six-Core
Graphics: AMD Radeon R9 285
Memory: 8 GB RAM

GeForce GTX 760 videocard, noted by the developers in recommended system requirements, grants comfortable FPS (47 to 84) on Full HD-resolution and ultra settings. It would be enough even for a dynamic shooter, what’s there to say about an unhurrying adventure?

Unfortunately, the closest AMD analog – R9 285 – can’t boast of it’s FPS stability. The maximum FPS dispersion can be up to 129. Also, the issue happened with NVIDIA on minimum configurations occured with AMD here. In other words, higher resolutions give us better performance the the lower ones! Hope, it will be fixed by the release date.

In general, the recommended configurations provide players with comfortable level of performance.

FPS on recommended system requirements

[spoiler title=”Performance diagrams”]


Performance. What’s for dessert?

Additional configurations

Additional configurations
Intel + NVIDIA based
OS: Windows 8.1 x64
Processor: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz
Graphics: NVIDIA GeForce GTX 770
Memory: 16 GB RAM

Intel + AMD based
OS: Windows 7 x64
Processor: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
Graphics: AMD Radeon R9 200 Series
Memory: 8 GB RAM

FPS on additional system requirements Bytex (AMD)

Even together with a productive CPU by Intel, AMD videoadapter can drop FPS to 0 on Full HD-resolution and ultra settings. Perhaps. it was all about drivers which is typical for AMD. One can wait for game drivers for a month or two. Anyway, there is no such drastic FPS decrease in other Unreal Engine 4 games.

FPS on additional system requirements Bytex (NVIDIA)
Owners of NVidia GeForce GTX 770 or higher can fully enjoy the beauty of the game. Also, we shouldn’t forget that “The Solus Project” supports VR, which demands higher requirements. In this case, older generations wouldn’t do. The minimum requirements are: NVidia GTX 970 or AMD R9 290.

[spoiler title=”Performance diagrams”]




    1. Game client crash after using the teleporter.

    1. Alt+Tab during the level loading in fullscreen freezes up both game client the computer. Solution: reboot the computer
    2. The text doesn’t adjust in the Introductory clip in resolutions: 720 х 576, 800 х 600, 1024 х 768, 1152 х 864, 1280 х 960, 1280 х 1024, 1360 х 1024.
    3. Lighting issues.




    1. Gigantic horsetails bend and stretch during the squall wind.

    1. Strange reflection of a torchlight after approaching wet stones

    1. V-sync and anti-aliasing settings are mixed up. FPS keeps up to 60 after turning off V-sync. FPS is displayed properly after turning off anti-aliasing.
    2. Part of the ladder is missing on the right side.

  1. Switching between the game client and other applications makes camera rotationable only after pressing right mouse button.
  2. Task bar is missing icon.

Tougher than Matt Damon

“The Solus Project” is still under development. Technical part of the game and storymode are far from being done yet. Many things can be changed by the release date, so our performance results are not to be taken as final and true for the release version.

However, our testing gives a few milestones. The game has some problems with AMD performance. It remains unknown whether the performance issue is about early access optimization or drivers, but NVidia analogs give better performance and provide us more comfortable gameplay.

GTX 750 is an older videocard with price below average, but even it lets use Full HD, ultra-settings. NVidia optimization is great, considering the fact that the game isn’t finished for now. Let us not forget that it isn’t May yet. We may find an increased FPS for AMD owners too.