Preview and performance

Dead by Daylight. Perfomance

Platform: PC (Windows)
Game Engine: Unreal Engine 4
Genre: first person action/shooter, third person action, asymmetrical gameplay, multiplayer, survival horror
Developer: Behaviour Interactive
Publisher: Starbreeze Studios
Game mode: Multiplayer, assymetrical PvP 4/1
Release date: June 14, 2016
Distribution: Steam
Price: 19.99$
Official web-site: http://www.deadbydaylight.com/

System requirements

Minimal:

OS: 64-bit Operating Systems (Windows 7, Windows 8 & Windows 8.1)
CPU: Intel Core i3-4170 or AMD FX-8120
RAM: 8 GB
GPU: DX11 Compatible GeForce GTX 460 1GB or AMD HD 6850 1GB
DirectX: 11 version
Internet: Broadband Internet
HDD: 15 GB
Soundcard: DX11 compatible

Recommended:

OS: 64-bit Operating Systems (Windows 7, Windows 8 & Windows 8.1)
CPU: Intel Core i3-4170 or AMD FX-8300 or higher
RAM: 8 GB
GPU: DX11 Compatible GeForce 760 or AMD HD 8800 or higher with 4GB of RAM
DirectX: 11 version
Internet: Broadband Internet
HDD: 15 GB
Soundcard: DX11 compatible

The heart of Dead by Daylight is Unreal Engine 4 (UE4), which means that the requirements will be known and even used to. Among these requirements are 64-bit OS (Windows 7, 8 or 8.1) Intel Core i3-4170 or Eight-Core AMD FX-8300 processor, 8 GB RAM and quite average NVidia GeForce 760, which is still operational, yet a little obsolete comparing to new Middle-End segment videocards, like AMD Radeon RX 480 or GeForce GTX 1060. These requirements aren’t too high, all games based on UE4 are quite alike. Even Paragon, developed by Epic Games themselves, has got almost same requirements. Industry veterans and fathers of the game engine surely do whatever there is possible to squeeze out every particle of their child. Behaviour Interactive have got the same appetites, so it’s pratically clear, that they do their best.

Graphics settings comparison

There are four graphic-settings presets in the game: low, medium, high and ultra. No other options like anisotropic filtration shadow quality and so on. Vertical configuration is on by default and there is no way to disable it, but to open configuration files. However, we see no need for this. It’s Dead by Daylight, not Quake3.

There is no crucial difference between presets. Low graphics can catch one’s eye with abscence of grass and shadows, that appear, starting with medium graphics. High and ultra settings bring softer shadows and thicker grass. Besides, improvements come to light sources’ detalization, but we’ll be honest: there are no special differences that can be seen. Even on screenshots. What’s there to say about dynamic night maps with myst! Obviously, graphical power of UE4 is not fully used in Dead by Deadlight. There is modern decent picture, but nothing more. The thing about Dead by Daylight is it’s “console fluency” We developed the opinion, that authors tried to achieve the best possible optimization, reach the stable FPS amount on each configuration. Well, let’s not go ahead of the train. Let’s wrap up the graphics by noting that grim atmoshpere of inevitability was recreated perfectly.

Bytex testing table

We’ve checked the game on mainstream videocards, as usual. Even though there is a new GPU generation coming, “old chaps” are still in the game for hundreds of thousands of players (see statistics from Steam).

OS: Microsoft Windows 10 Home х64
CPU: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
Cooling system: DEEPCOOL GAMMAXX 300
Motherboard: ASUS B85M-G
RAM: 2x8 Gb PC12800 DDR3 Corsair Vengeance [CMZ8GX3M1A1600C10]
HDD: Seagate ST1000DM003
Powerpack: Aerocool VP-750 (RTL) 750W ATX
Case: Thermaltake Versa H25

Videocards
Palit GeForce GTX 660 [NE5X660Y1049-1060F]
Palit NVIDIA GeForce GTX 750 STORMX OC [NE5X750THD41-2065F]
GIGABYTE GeForce GTX 750 Ti [GV-N75TOC2-2GI]
GIGABYTE GeForce GTX 760 [GV-N760OC-2GD]
Palit GeForce GTX 770 OC [NE5X770S1042-1045F]
GigaByte GeForce GTX 950 XTREME GAMING [GV-N950XTREME-2GD]
ASUS GeForce GTX 960 Mini [GTX960-MOC-4GD5]
Sapphire AMD Radeon HD7770 Ghz Edition [11201-17-20G]
ASUS AMD Radeon HD7850 [HD7850-DC2-2GD5-V2]
PowerColor AMD Radeon R7 250X [AXR7 250X 2GBD5-HE]
ASUS Radeon R7 370 STRIX [STRIX-R7370-DC2OC-4GD5-GAMING]
GIGABYTE R9 285 WindForce 2X OC 2Gb [GV-R9285WF2OC-2GD]
MSI AMD Radeon R9 380 Gaming 4G [R9 380 GAMING 4G]

Windows 10 haven’t been listed in Dead by Daylight requirements, neither minimal, nor recommended. Again, according to Steam statistics this OS is used by most players. So we decided that our testing table with 10 videocards will be based on Windows 10. On the other hand, Bytex configurations tables have been working on Windows 7 x64. We tried to be as precise, as bossible, working with system the requirements declared.

First, let us describe the table, which held the testing of all 13 videocards. In order to get the purest GPU performance and avoid dependance on CPU, we took Intel Core i7-4790 instead of i3-4170. We also used 16Gb RAM instead of 8Gb. Notice that GIGABYTE GeForce GTX 760 and Sapphire AMD Radeon HD 7770 Ghz Edition are used in measurements with both i7-4790 and i3-4330. Of course, the difference will benefit the better processor, as this comparison won’t end the question of CPU-dependace, but will make everything a little clearer.

Before describing the results, let’s say again that the game forces vertical synchronization, limiting FPS to 59-61. Altogether, even ultra-settings do not drop the rate below 20-30 (except for a couple of weak videocards).

So sudden drops to 0! Let us also note, that lags are quite often in Dead by Daylight and they depend on many factors, such as distance to maniac-host, quality of his internet and so on. Just don’t mistake lags for glitches. Last ones are not common here.

Videocards were just according to their price segment. However, we were surprised to see Gigabyte GeForce GTX 950 Extreme Gaming win over ASUS GeForce GTX 960 Mini. The first one belongs to the series, that offers basic overclocking (Basic/Turbo frequencies are 1203/1405 MHz) with standard 1024/1188 MHz and a good overclocking potential. While developing ASUS GeForce GTX 960 Mini, engineers found put different goals: to save GTX 960 criteria with making a smaller form. But ASUS GeForce GTX 960 Mini also has a small overclocking. It’s 1190/1253 MHz with standard 1127/1178 MHz. What’s more interesting, ASUS GeForce GTX 960 Mini is 4 Gb memory, and Gigabyte GeForce GTX 950 Extreme Gaming is twice less.

To sum up: Dead by Daylight is mostly undemanding to videomemory, even though 4 Gb were listed as a recommended requirement.

Palit GeForce GTX 770 OC data is also interesting. Not only GTX 960, but even GTX 950 left it behind on high and ultra settings. And if we can understand how come the results were worse, comparing to the first one, but there is no excuse to losing it to GTX 950. Well, maybe it’s about procedure-generation of maps in the game.

Anyway, all three videocards show comfortable FPS even on hardest modes. Average FPS for GTX770 on ultra settings is 35 and one shall feel no glitches, thanks to this game smootheness we mentioned above. However, it’s all about the taste. If you don’t like low “console” FPS, set your graphics to high or medium. Performance will improve greatly and the picture, as we have already said, will become worse just a tiny little bit.

Next four videocards are GTX 760, GTX 750 Ti, GTX 750 and GTX 660. There is even nothing to add to our diagrams. After analyzing the data we started contemplating abot what happened to GTX 770, GTX 960 and GTX 950, as we did everything right on our side.

AMD GPU’s data was correct too. Radeon R7 250X and Radeon HD 7770 showed us the equal performance level, as these videocards are, basically, one thing. The only difference is that PowerColor AMD Radeon R7 250X has got 2Gb memory and Sapphire AMD Radeon HD 7770 Ghz Edition is only 1Gb. Equal results in Dead by Daylight can only prove that additional memory in a low-end videocard is nothing more, than a PR-trick. These guys can perfectly handle low graphics.

Radeon HD 7850 and Radeon R7 370 (which, again is the same HD 785 with increased frequency) look much better. High frequency allows R7 370 to go ahead of HD 7850, which make sence. Both videocards give us good FPS on average graphics and R7 370 will allow you to play comfortably even on high settings.

We were glad to see the results of two other AMD videocards: R9 285 and R9 380. The main contestant for R9 380 here is GTX 960 and AMD has a flawless victory here. R9 285 wins over GeForce GTX 760 even better than in the previous case. Radeon R9 285 did not only defeat GTX 760, but also GTX 770 and GTX 960. We haven’t seen such an impressive victory from AMD. That’s what optimization means.

Minimal system requirements

Behaviour Interactive

OS: 64-bit Operating Systems (Windows 7, Windows 8 & Windows 8.1)
CPU: Intel Core i3-4170 or AMD FX-8120
RAM: 8 GB
GPU: DX11 Compatible GeForce GTX 460 1GB or AMD HD 6850 1GB
DirectX: 11 version
Internet: Broadband Internet
HDD: 15 GB
Soundcard: DX11 compatible

Bytex

OS: Windows 7 Home 64-bit
CPU: Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 CPUs), ~3.5GHz
RAM: 8 Gb
GPU: Sapphire AMD Radeon HD 7770 Ghz Edition [11201-17-20G]
DirectX: 11

Performance diagramms

Radeon HD 7770, which we took for a foundation of our testing table for minimal requirements is a bit weaker than Radeon HD 6850. Although HD 7770 handles low graphics, HD 6850 gives same performance, if not even better. FPS might rarely drop below 30, but not for long (see diagramms).

Let’s go back to the CPU dependance issue. Paired with Intel Core i7-4790, Radeon HD 7770 gave much better performance, than with i3-4330. HD 7770 + i7-4790 chain gave us average 47 FPS on low graphics and HD 7770 + i3-4330 give only 35 FPS. It’s obvious that not only best videocards require top processors for games on Unreal Engine 4. It will benefit low-end videocards. Even though, it’s hard to imagine a 4-year old computer with new Core i7, the fact remains: i3-4330 limited performance for Radeon HD 7770.

Recommended system requirements

Behaviour Interactive

OS: 64-bit Operating Systems (Windows 7, Windows 8 & Windows 8.1)
CPU: Intel Core i3-4170 or AMD FX-8300 or higher
RAM: 8 GB
GPU: DX11 Compatible GeForce 760 or AMD HD 8800 or higher with 4GB of RAM
DirectX: 11 version
Internet: Broadband Internet
HDD: 15 GB
Soundcard: DX11 compatible

Bytex


OS: Windows 7 Home 64-bit
CPU: Intel(R) Core(TM) i3-4330 CPU @ 3.50GHz (4 CPUs), ~3.5GHz
RAM: 8 Gb
Videocard: GIGABYTE GeForce GTX 760 [GV-N760OC-2GD]
DirectX: 11

Performance diagramms

Recommended system requirements of Dead by Daylight and our testing table are almost identical. We only have a better CPU. Minimal requirements can handle low graphics and the recommended ones easily play medium settings. Again, GTX 760 worked much better with i7-4790, than with i3-4330.

Results and conclusions

The most important conclusion we made, during performance testing of Dead by Daylight is that any configuration setting handles the game perfectly, as if we were playing on a console, where there always is 30 FPS, but very comfortable to play. It’s very stable, not this slide-show we witness in some games.

Another important conclusion is that the requirements declared are the requirements needed indeed. The allow gamers to play Dead by Daylight on low and medium graphics. For high and ultra stettings, advanced videocards needed, but not at all high-end. Those medium priced, like Radeon R9 285, R9 380, GeForce GTX 770, GTX 950 and GTX 960 can handle higher picture. The smooth picture without any FPS drops creates a feeling, as if the chase on the screen was real.

Performance is surely not a weak point of Dead by Daylight. Thinking about it is always good, but we think that the developers should also pay attention to numerous (not critical though) bugs and fix matchmaking issues, by balancing it. You can find other parts of the game in the results of our focus-test.

List of bugs

1.Player can often be kicked out of the lobby. Error notification comes up while trying to join the lobby.

https://youtu.be/WD9HavIod6I

2. Sometimes, player-victim model is incorrectly shown when carried by the killer-player

3. Parts of clothes are clipping into each other

4. A wardrobe. in which other players hide can be transparent.

5. Players are clipping into each other.

6. Killer animation is incorrect, when he steps over the harvester.

https://youtu.be/M0o9JkNBl0w

7. Flashlight model is incorrectly placed in player’s hand.

8. Saw chain stops spinning, as player zero’s-out “Chainsaw spirit”

https://youtu.be/Xq-ClnhK670

9. Some gamepad hints may change into keyboard ones

https://youtu.be/ko3RtNnifCE

10. Some interface elements overlap each other in Russian localization

 

 

 

11. Translation doesn’t correspond to rules of Russian language

 

12. Matchmaking works incorrectly. Players of completely different levels can be matched with each other. (survivors: 1lvl, 5lvl, 50lvl, 50lvl, maniac: 10lvl)

 

https://youtu.be/cgAJ6X4IEqg

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